Thursday 27 February 2020

Finalising Characters - Extras (Impresario)

Here are the finalised versions of the extra characters fully coloured and shaded.

- Fairly set colour schemes to match the background with some slight variations.
- Characters in a featured set all have the same colour clothes with variation in the hair and skin tones.




Thursday 20 February 2020

Developing Characters - Extras 2 (Impresario)

Here I have been continuing to finish the outlines of the extra characters.

- The Valkyries are dancing viking ladies who similarly to the Maidens are a set who share a base design with slight changes to the hair and colours. They wear torso armour and have long flowing skirts. (EDIT: Need 2 more designs as animation now has 5 rather then 3)
- Seigfrieds extra is largely repeated design of Seigfried with changes to the hair, height and colours. He doesn't appear as much as Seigfried but as also a douchey viking.
- The Orchestra is a cartoon cloud with instruments sticking out of it. It is seen moving across the screen with the Conductor following behind.

Monday 17 February 2020

Developing Characters - Extras (Impresario)

These are the clean outlined versions of the extra characters for Impresario including Seigfried, The Rhine Maidens, Brunhilde and Understudy, Conductor, and the Stagehand.

- Rhine Maidens are a set of three who's designs are mostly repeated with slight variations in the hair and colours.
- Siegfried is a Viking in the opera who acts kinda douchey and likes looking at his reflection in his sword.
-Brunhilde is a Viking lady who has a helmet with wings, a shield and a spear. In the animation we only see her in her underwear. She's very curvy!
- The Understudy has similar features to Brunhilde but ultimately is a man in a corset. His shoulders are wider then Brunhilde and he is shaving his legs in the animation. (EDITS: Give him less leg hair).
- The Conductor is very short but has the confidence of someone 7ft tall. His shapes are fairly pointy.
- The Stagehand has the last amount of screen time and is a young boy in a baker boy hat. He's around the same height of the Conductor despite being much younger.

Wednesday 12 February 2020

Pope King

Here is my initial turnaround for the Pope King as well as the final coloured board.

- Pope King is not as round as Anderson but wears a head piece/cape to show he is a more authoritative/powerful figure within bulabite society.
- To the outside world it looks like he has cat ears and is green (similar to the goddess) but in reality he is not.
- He paints himself green to appear more like the goddess, but the paint rubs off where he sits and on his ears.
-He initially had more rabbit like ears but cut them off and sewed the tops back on to give the appearance of cat ears.
- He wears a star as a symbol that he worships the goddess.
- He is also the only bulabite to have a butt but he covers I with his cape fo modesty.

Anderson

Here is the turnaround for the protagonist character Anderson.

- Anderson is very round and considered very attractive on his planet.
- Appearance wise he's a bit of an average joe and doesn't have any particular defining features of accessories like other bulabites.
- Though bulabites don't have a concept of gender, Anderson is referred to as a he in the script so I ended up choosing a pastel blue tone to reflect this and to make him stand out.
- It was important for Anderson to have cat ears to reflect the image of the cat goddess, he's almost like the chosen one/ a prophet.
- His simplicity is supposed to be what is appealing about him.

Friday 7 February 2020

Developing Characters - Bulabites (WRPDAD)

Here are the finalised designs for the background characters (bulabites).  For these background characters I was given a set of notes as guidelines.

The bulubites must be:
-round-ish
-have had two legs (prosthesis ok)
-have ears that vaguely resemble animal ears.
-have eyes in similarly-set places, of a uniform shape and size.

They must not:

-have more than two eyes (one eye, like eye loss due to accidents, circumstances of birth ok)
-have noses
-have arms, hands
-have tails
-Have hair. They are made of putty, and do not bleed

They may:
-wear eyewear (corrective lenses, eyepatches, ok)
-wear headwear (though avoid headgear that looks hat-ish, bow-ish… they might wear flowers, leaves ... bits of cloth just draped on their heads.
-Have droopy ears

These are the set of characters I created based off of these guidelines.

Finalising Character - Jazz (WRPDAD)

Here I have the finalised design and turnaround for the character Jazz.

- Girlfriend of Ky'mberlee
- Surprisingly plain and somewhat androgynous. - Colours contrast with Ky'mberlee's bright scheme and as such are overall much darker and less saturated.
- Spaceboy t-shirt
- Clothes aren't new or fashionable. Most likely hand-me-downs or bought from a charity shop.
- Supposed to look like a generic anime protagonist that isn't that interesting or stands out too much.





Ky’mberlee Turnaround (WRPDAD)

This week I completed the turnaround for Ky'mberlee for Emily's project. As Ky'mberlee is a static character who will be used for still images she didn't need a four point turnaround and could be more detailed in general. This has helped me catch up on my work as it was one less pose to complete overall.

For characters in this style also decided to create a shading guide as their shading is more complex then the bulabites will be.

Finalising Character - Lucy (Impresario)

This is the final design and turnaround for Lucy. After feedback from Devon we decided to work with colours that matched the backgrounds and to use the new style of eyes.

Unfortunately, i'm now working behind schedule as I came down with a week long illness that impaired my ability to work effectively. as such i'm going to have to pick up the pace with my work from now on to get back on schedule.

Further Development - Lucy (Impresario)

Here are further development boards of Lucy after the initial round of feedback from the group. I used the colour palette I was given by Devon for the background, and tried to incorporate those tones into the design.

I also created a board with the improved version of the eyes and with some variations of the skin tone.

I will be asking for feedback on these from Devon and will hopefully be moving onto finalising the design and creating the turnaround.


Further Edits - Balthazar (Impresario)

After beginning the development of Lucy's flashback designs, we decided to make some changes to the Impresario's design, as some of the facial features didn't mix well with her style.

Mainly, we were having issues with the eyes and as such decided to rework them. we wanted to keep the wedge slice highlight, but add an outside line to make them more versatile.

Here is the new finalised design of the Impresario with the edited face and completed turnaround. I definitely feel that this design is an improvement on the previous and will match the other characters designs better.