Here is the turnaround for the protagonist character Anderson.
- Anderson is very round and considered very attractive on his planet.
- Appearance wise he's a bit of an average joe and doesn't have any particular defining features of accessories like other bulabites.
- Though bulabites don't have a concept of gender, Anderson is referred to as a he in the script so I ended up choosing a pastel blue tone to reflect this and to make him stand out.
- It was important for Anderson to have cat ears to reflect the image of the cat goddess, he's almost like the chosen one/ a prophet.
- His simplicity is supposed to be what is appealing about him.
Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts
Wednesday, 12 February 2020
Friday, 7 February 2020
Developing Characters - Bulabites (WRPDAD)
Here are the finalised designs for the background characters (bulabites). For these background characters I was given a set of notes as guidelines.
The bulubites must be:
-round-ish
-have had two legs (prosthesis ok)
-have ears that vaguely resemble animal ears.
-have eyes in similarly-set places, of a uniform shape and size.
They must not:
-have more than two eyes (one eye, like eye loss due to accidents, circumstances of birth ok)
-have noses
-have arms, hands
-have tails
-Have hair. They are made of putty, and do not bleed
They may:
-wear eyewear (corrective lenses, eyepatches, ok)
-wear headwear (though avoid headgear that looks hat-ish, bow-ish… they might wear flowers, leaves ... bits of cloth just draped on their heads.
-Have droopy ears
The bulubites must be:
-round-ish
-have had two legs (prosthesis ok)
-have ears that vaguely resemble animal ears.
-have eyes in similarly-set places, of a uniform shape and size.
They must not:
-have more than two eyes (one eye, like eye loss due to accidents, circumstances of birth ok)
-have noses
-have arms, hands
-have tails
-Have hair. They are made of putty, and do not bleed
They may:
-wear eyewear (corrective lenses, eyepatches, ok)
-wear headwear (though avoid headgear that looks hat-ish, bow-ish… they might wear flowers, leaves ... bits of cloth just draped on their heads.
-Have droopy ears
These are the set of characters I created based off of these guidelines.
Sunday, 11 November 2018
Week 4
This week I have been completing the character dynamics boards for our project. I think these have turned out well and show a range of different emotions and movements for the different characters. However, because of the limited movement we are including within our animation, I do feel that some of the movement in the boards is rather limited. In future projects, I would like to be able to work with more complex movements and dynamic motion.
My next part of the project is to start working on the sketch layer for the animation.
Friday, 23 February 2018
Week 6 (Character Boards)
I think these all turned out well and I am happy with the characters I have created.
Friday, 16 February 2018
Week 5 (Character Modelling)
This week I completed my character model based on my character designs for Billy the Cat.
Overall, I believe this task was successful in imposing my understanding of character modelling and I created an armature that reflected the look of my character and was fully moveable.
To improve next time I would focus more on the proportioning of the character when creating the inner wire structure as certain aspects of the character are too big or too small.
The model also got mucky quite easily due to the amount of white included on the design so I would make sure the wash my hands, tools and surface more frequently to try and avoid this as much as possible.

Overall, I believe this task was successful in imposing my understanding of character modelling and I created an armature that reflected the look of my character and was fully moveable.
To improve next time I would focus more on the proportioning of the character when creating the inner wire structure as certain aspects of the character are too big or too small.
The model also got mucky quite easily due to the amount of white included on the design so I would make sure the wash my hands, tools and surface more frequently to try and avoid this as much as possible.
Friday, 9 February 2018
Week 4 (Character Design and Development)
This week I looked into dynamic poses for my character as well as logo design and extra features. I decided to use poses based on those of superheroes, gymnasts and free runners to match the feel of the character. I also designed some of her equipment and began labelling them such as her backpack, gloves and mask so that is was obvious what different aspects of her were designed for.
I also looked into possible logos for the character and have so far decided on using her initials and colour scheme as well as focusing on cat like symbols to represent her best.
Friday, 2 February 2018
Week 3 (Character Design and Development)
This week I finalised the colour scheme of my character and created a clean line and coloured version of my character turnaround sheet.
Initially I created multiple colour scheme and asked various people from ages ranging from 10-40 which design they preferred. The colour scheme that received the most votes was design E (multi-colour scheme) which was also the colour scheme the younger people in my research liked the most. This is important as they are within the targeted age group meaning their votes carry extra weight as the character is designed to appeal to them
Initially I created multiple colour scheme and asked various people from ages ranging from 10-40 which design they preferred. The colour scheme that received the most votes was design E (multi-colour scheme) which was also the colour scheme the younger people in my research liked the most. This is important as they are within the targeted age group meaning their votes carry extra weight as the character is designed to appeal to them
Wednesday, 24 January 2018
Week 2 (Character Design and Develeopment)
This week I created my first outline sketch from my character turnaround sheet and finalised the basic concept design of the character. I decided to create a modern hero look that was stylish while still being realistic for what it would be used for.
Monday, 15 January 2018
Task 13 - Apply The Twelve
Here I have completed the thirteenth task for this module which involved creating an animation involving as many of the principles of animation as possible. This task also involved planning in the form of a storyboards, a character turnaround, character poses sheet, and character development sheet.
What went well:
- Animation clearly shows multiples principles and is linked to the planning sheets
- Music and sounds work well
- Character Development is clean and interesting
What to improve:
- Beginning of animation is fast in some areas
- Storyboard could be digitally drawn to improve quality
How to combat this:
- Plan out specific motions more
- Manage time better


Labels:
character design,
LAUAN403,
sol,
task 13
Sunday, 22 October 2017
Task 3 - Appeal (Character Design)

For this task I selected the archetype 'Hero' and created my character 'Runa' based on the brief. I decided that my hero character would be a robot girl with a humanoid structure to fit with her background story. This task has helped me better understand the principle of appeal as well as learning to draw character sheets.
What went well:
- Dynamic poses fit well
- Colour scheme help symbolise a heroic character
What to improve:
- Struggled with turnaround proportions
How to combat this:
- Work on improving skills in drawing turnarounds
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