Showing posts with label LAUAN603. Show all posts
Showing posts with label LAUAN603. Show all posts

Tuesday, 19 May 2020

Why The Bear is Stumpy Tailed: Visual Effects

Here are the final scenes with visual effects I've been asked to complete for 'Why The Bear is Stumpy Tailed'. These scenes both required small splashes of water from the bear putting in and removing his tail from the water.

I think both these scenes came out well, though I prefer my animation with the leaves as it allowed for more exaggerated movements, where the water had to be small and short.

This concludes my work on this project. Overall i'm very happy with my contributions to this film and i'm very excited to see the finished product.

Monday, 18 May 2020

Impresario: Clean up

This week I finished up my final clean up scene for Devons project. This took a lot longer then I initially had hoped, mostly because of how long the scenes is and the amount of characters it contains, but also because I was juggling it with multiple projects.

Though I feel that some of the line work isn't as clean as the previous scene I worked on, I feel that a lot of the animation is much smoother. Overall I'm happy with how this scene turned out and working with robber hose like animation was a fun experience.

Next I will be finishing up my scenes for Emma's project and pulling everything together for submission.

Friday, 8 May 2020

Why the Bear is Stumpy Tailed: Visual Effects

This week I focused on Emma's project 'Why The Bear is Stumpy Tailed'. For this project I signed up to do some visual effects as this is one of the areas of animation I quite enjoy and feel I have some skill in. I think these two scenes came out really nice and was a good break from character animation. 

Next I will be continuing to work on my last Impresario scene as well as continuing with these visual effects scenes.


Monday, 27 April 2020

Live Brief 4: Amaraunt & Interim Submission

I have now completed the 3 characters required for the interim submission date. The final character for this submission was Amaraunt, an elven priest. The client asked for a predominantly light blue and white colour scheme and to give the character long hair.

I decided to give him a soft and gentle feel in contrast with the other two characters, I imagine him to have a positive outlook on life and to act as the healer of the group. His look is very controlled and structured as he comes from a very regulated background.

The client liked the idea of giving him a cloak so I experimented with a few different styles, basing them off various religious uniforms, but all versions having a longer back then the front. I also experimented with the idea of him having a scarf like cloth wrapped around his waist which the client ended up really liking and was included in the final design.


Overall i'm very happy with how this character turned out and I think that he fits in with the other two well, while still having enough contrast to stand out.




Sunday, 26 April 2020

Impresario: Clean Up

Here I have completed one of my assigned clean up scenes of Lucy stepping onto the stage with the Impresario watching her.

This was an interesting scene to work on as it involved perspective with Lucy stepping forwards. I feel like the scene could have been smoother in comparison with some of the other scenes. However, I do believe that the line work on this scene is very clean and consistent and i'm overall happy with how it has turned out.

Next I will be cleaning up another scene that is much longer and contains more characters. This scene will probably take a lot longer and will be done in between me also working on visual effects for Emma's final film.

Saturday, 11 April 2020

Live Brief 4: Character Design Challenge



For my final live brief I decided to participate in another character design challenge as they seem to be the most relevant live brief for my industry focus.

This months theme was 'Doctors and Nurses' and I wanted to try and design something that stepped away from my usual style. I wanted to go for a somewhat dark fantasy theme with a cute twist. I chose to create a gothic plague doctor spirit as I felt that I could create an interesting design that would push me out of the box and allow me to practice with some different brushes.

Wednesday, 1 April 2020

Live Brief 3: Knytes and Lis'Belle


So far I have completed two of the character designs for this brief. The process I have been using for this brief involves creating a set of rough sketches to show off my initial ideas, sending these off to the client who gives feedback, and then moving forward with creating a clean version.

Both of these finished designs have been cleared by the client. So far, progress has been somewhat stagnated as I'm often having to push for the information I need for the designs. However, this seems to be good practice for working in the industry and for clients.

They have also asked for the first 3 characters to be finished by the 1st of May so I will be working to get this done as an interim submission date, as the remaining characters will be given to the client after the deadline for this module.

Knytes is the protagonist of the game and acts as the cool, calm and collected leader. He's a robot who values honour above all else and never says more then is needed, he's very straight to the point.

As such his design is very structured and pointed to match his personality. He uses a silver and blue colour scheme with vibrant blue highlights to act as accent colours. I also had to make sure that he didn't have any robotic parts showing, so I chose to use cloth in areas to hide anywhere where skin would normally show.

For Lis'Belle, she is described as a young (around 15) but highly intelligent and skilled magician, but is also exceptionally bratty. She's short tempered and has little respect for authority, but overall her heart is in the right place.

The client requested she had a darker colour pallet that was mostly black with purple details. She meant to look like she's just walked out of medieval hot topic. As such she's pretty stylish and has a bit of a goth aesthetic going on with an overall witchy vibe.

I liked the idea of parts of her outfit being asymmetrical so created a section of her skirt that uses plaid rather then the usual black fabric, as well as gave her a belted bag that falls on the opposite side. She also has a lot of lace to give it that extra edgy vibe while still being youthful.



Sunday, 29 March 2020

Impressario Update

Since the university is closed due to Coronavirus my ability to work on animation has been stilted, particularly with projects such as Impressario  which use TV Paint. Currently the only animation software I have access to is Photoshop which isn't my preferred software, but also can't open TV Paint files.

This has meant that any files i've currently worked on have been passed onto someone else to finish while I work on separate scene that I can start on in photoshop.

Here is a video of the progress I made on the lining of one of the scene before I lost access.

For now, the plan is to continue to work to the best of my ability despite the circumstances and get as much of my agreed work done as possible.

Thursday, 12 March 2020

Live Brief 3: Request Update

Since our last discussion, the student i'm working with has been informed that he requires more then initially planned. As such the brief has been updated to now include 8 character designs.

I've had to discuss how much is a reasonable amount of work for me to be doing within the time limit, and we have come to the agreement that my focus will be on getting the main 5 characters done for the deadline (beginning of June).

This was a good experience, as it allowed me to discuss terms and learn how to explain to a client how much is feasibly doable. 


Thursday, 5 March 2020

Live Brief 3: Character Design for Game Design

I reached out to a Game Design student and York St John University who needed some character designs completed for his final major project. The game itself is fantasy based RPG and needs character sprites and other content related to the game. I have agreed to design 5 characters plus a few monsters if time permits it.

I feel that this will be a useful experience for me as the main characters are all men which I am less confident in designing, and will help me get used to working to a brief.



Wednesday, 4 March 2020

Live Brief 2: 2CUTE2FAIL

For my second live brief I chose to take part in the Too Cute To Fail challenge on Pictofolio. This challenge involved creating a cute character and posting on the Pictofolio website before the 15th of February.

I successfully completed this challenge ad managed to post my outcome before the deadline. For this submission I chose to use bright and intense colours with lots of pinks, bows and heart motifs, as it was an opportunity to not hold back with creating something overly sweet.

This was a really fun and insightful challenge that made me aware of the existence of the Pictofolio website which I hope to continue using in the future, as it is a great resource for character design.

Thursday, 27 February 2020

Finalising Characters - Extras (Impresario)

Here are the finalised versions of the extra characters fully coloured and shaded.

- Fairly set colour schemes to match the background with some slight variations.
- Characters in a featured set all have the same colour clothes with variation in the hair and skin tones.




Thursday, 20 February 2020

Developing Characters - Extras 2 (Impresario)

Here I have been continuing to finish the outlines of the extra characters.

- The Valkyries are dancing viking ladies who similarly to the Maidens are a set who share a base design with slight changes to the hair and colours. They wear torso armour and have long flowing skirts. (EDIT: Need 2 more designs as animation now has 5 rather then 3)
- Seigfrieds extra is largely repeated design of Seigfried with changes to the hair, height and colours. He doesn't appear as much as Seigfried but as also a douchey viking.
- The Orchestra is a cartoon cloud with instruments sticking out of it. It is seen moving across the screen with the Conductor following behind.

Monday, 17 February 2020

Developing Characters - Extras (Impresario)

These are the clean outlined versions of the extra characters for Impresario including Seigfried, The Rhine Maidens, Brunhilde and Understudy, Conductor, and the Stagehand.

- Rhine Maidens are a set of three who's designs are mostly repeated with slight variations in the hair and colours.
- Siegfried is a Viking in the opera who acts kinda douchey and likes looking at his reflection in his sword.
-Brunhilde is a Viking lady who has a helmet with wings, a shield and a spear. In the animation we only see her in her underwear. She's very curvy!
- The Understudy has similar features to Brunhilde but ultimately is a man in a corset. His shoulders are wider then Brunhilde and he is shaving his legs in the animation. (EDITS: Give him less leg hair).
- The Conductor is very short but has the confidence of someone 7ft tall. His shapes are fairly pointy.
- The Stagehand has the last amount of screen time and is a young boy in a baker boy hat. He's around the same height of the Conductor despite being much younger.

Wednesday, 12 February 2020

Pope King

Here is my initial turnaround for the Pope King as well as the final coloured board.

- Pope King is not as round as Anderson but wears a head piece/cape to show he is a more authoritative/powerful figure within bulabite society.
- To the outside world it looks like he has cat ears and is green (similar to the goddess) but in reality he is not.
- He paints himself green to appear more like the goddess, but the paint rubs off where he sits and on his ears.
-He initially had more rabbit like ears but cut them off and sewed the tops back on to give the appearance of cat ears.
- He wears a star as a symbol that he worships the goddess.
- He is also the only bulabite to have a butt but he covers I with his cape fo modesty.

Anderson

Here is the turnaround for the protagonist character Anderson.

- Anderson is very round and considered very attractive on his planet.
- Appearance wise he's a bit of an average joe and doesn't have any particular defining features of accessories like other bulabites.
- Though bulabites don't have a concept of gender, Anderson is referred to as a he in the script so I ended up choosing a pastel blue tone to reflect this and to make him stand out.
- It was important for Anderson to have cat ears to reflect the image of the cat goddess, he's almost like the chosen one/ a prophet.
- His simplicity is supposed to be what is appealing about him.

Friday, 7 February 2020

Developing Characters - Bulabites (WRPDAD)

Here are the finalised designs for the background characters (bulabites).  For these background characters I was given a set of notes as guidelines.

The bulubites must be:
-round-ish
-have had two legs (prosthesis ok)
-have ears that vaguely resemble animal ears.
-have eyes in similarly-set places, of a uniform shape and size.

They must not:

-have more than two eyes (one eye, like eye loss due to accidents, circumstances of birth ok)
-have noses
-have arms, hands
-have tails
-Have hair. They are made of putty, and do not bleed

They may:
-wear eyewear (corrective lenses, eyepatches, ok)
-wear headwear (though avoid headgear that looks hat-ish, bow-ish… they might wear flowers, leaves ... bits of cloth just draped on their heads.
-Have droopy ears

These are the set of characters I created based off of these guidelines.

Finalising Character - Jazz (WRPDAD)

Here I have the finalised design and turnaround for the character Jazz.

- Girlfriend of Ky'mberlee
- Surprisingly plain and somewhat androgynous. - Colours contrast with Ky'mberlee's bright scheme and as such are overall much darker and less saturated.
- Spaceboy t-shirt
- Clothes aren't new or fashionable. Most likely hand-me-downs or bought from a charity shop.
- Supposed to look like a generic anime protagonist that isn't that interesting or stands out too much.





Ky’mberlee Turnaround (WRPDAD)

This week I completed the turnaround for Ky'mberlee for Emily's project. As Ky'mberlee is a static character who will be used for still images she didn't need a four point turnaround and could be more detailed in general. This has helped me catch up on my work as it was one less pose to complete overall.

For characters in this style also decided to create a shading guide as their shading is more complex then the bulabites will be.

Finalising Character - Lucy (Impresario)

This is the final design and turnaround for Lucy. After feedback from Devon we decided to work with colours that matched the backgrounds and to use the new style of eyes.

Unfortunately, i'm now working behind schedule as I came down with a week long illness that impaired my ability to work effectively. as such i'm going to have to pick up the pace with my work from now on to get back on schedule.