Here I have created a short animation to show the principle of follow through and overlapping action using the examples of boxes sliding through a paper cut out animation.
What went well:
Speed of motion is successful
Sounds fit the animation
What to improve:
Physics are backward (boxes fall the wrong way)
Sledge moves around too much
How to combat this:
Plan out more or perform tests to check if things work properly
Here I have investigated the principle of staging through creating a storyboard for a nursery rhyme. The nursery rhyme I chose is 'The Crooked Man' and I created characters for the different sections of the rhyme.
What went well:
Storyboard shows clear uses of staging
Shows the narrative flow well
What could be improved:
Shading could be added to better show depth of scene
For this task we looked at the principle of anticipation which is an action that occurs before the primary action to add to the motion. I decided to create an animation using photoshop which shows a ghost sneezing.
Here I have created two short animations of a ball bounce to help me better understand the principle of squash and stretch. The first animation is of a ball bouncing straight up and down to show the basics of squash and stretch.
What went well:
Clear example of squash and stretch
Sounds matches the movement
What to improve:
Ball bounces a little slow
Doesn't bounce straight up and down, there is some side movements
How to combat this:
Plan the frames and movement more
The second animation shows a ball bouncing across the screen to practice squash and stretch with side ways movement so the ball interacts with the environment more.
Here I have created 5 animations (one traditionally and 4 digitally) which investigate the use of exaggerating through sounds and shapes. This task helped me understand the importance of sound in animation and how it can enhance them as well as the principle of exaggeration.
For this task we looked at solid drawing by drawing people we saw in public and using action lines to get the basic figure. This task was useful as it helped me gain insight into how to create a basic figure using action lines as well as helping me understand the principle of solid drawing.
What went well:
Use of action lines worked well
basic figure is clear
What to improve:
Figures could have looked more realistic and less stylised
This task asked us to create two animations to help us understand the principle of arcs by using pendulum based motion. This part of the task has helped me better understand the pendulum motion. What went well:
Arc motion is clear
What to improve:
Moves too quickly
Should have hung for longer at the top
How to combat this:
Plan motion out more
This second animation uses pendulum based motion to show a cat swinging in the air. I feel that this animation turned out better then the first as I had more practice in this attempt and I knew what I had to improve on from the previous animation.
What went well:
Speed is better then first animation
Motion and timing work better
What to improve:
Could have been on a larger scale, appears very small
Here I have created a stop motion paper cut out animation of a football rolling down a hill to demonstrate the use of easing (acceleration and deceleration). The ball rolling down the hills shows examples of acceleration while the ball climbing and settling in the middle shows deceleration. This task has helped me better understand the principle of easing.
What went well:
Ball rocking and settling in middle worked well
Shows clear example of acceleration and deceleration
What to improve:
Initial roll down hill could have been smoother and faster
For this task I selected the archetype 'Hero' and created my character 'Runa' based on the brief. I decided that my hero character would be a robot girl with a humanoid structure to fit with her background story. This task has helped me better understand the principle of appeal as well as learning to draw character sheets.
This is my plasticine morph as the first part of my task 2 (straight ahead & pose to pose) which uses the straight ahead principle of animation. This part of task has helped me understand claymation through plasticine as well as stop motion as a method of animation.
What went well:
Movement of ducks and balls are smooth
Audio works well with animation
What to improve:
Ending is rather abrupt
some areas could have flown better
How to combat this:
Taken more images
Lengthen the animation to make it flow more naturally
I also created a paper cut out animation using the pose to pose principle which allows me to plan out my sequence more than the straight ahead. This part of the task has helped me learn to use paper cut in my animations through stop motion.
I decided to create a video game style pixilation sing the theme of fight. The video shows a fight between two people taking place before the person playing the game pauses and turns of the console, causing the characters to disappear. I feel that this task has helped improve my understanding of timing and pixilation.
What went well:
Slapping scene - clear and fluid while still being comedic
Shows a clear example of pixilation and timing
What could be improved:
Some parts appear less fluid and move too quickly
How to combat this:
Take more images so that scenes appear more fluid and less jumpy