During this project I have learnt a lot about what it takes to work as part of a group and the benefits as well as struggles that come with it. I defiantly enjoyed working as part of a group, as it meant that I was able to focus more on parts of the project that I liked and could spend more time on perfecting certain aspects. I also enjoyed having someone act as a director, as it meant that someone was keeping check on my progress and pointing out errors or things that could be corrected. This was useful as it helped me notice things that I may not have noticed myself and find new ways to improve. I felt our director did an excellent job of handling the project as a whole and keeping communications up, as well as making sure assets were organised. However, there were times where they could have been more assertive and given the team more guidance.
I feel that as the leading character designer on this project I created some strong and interesting characters that worked well for our animation. When creating the characters, I wanted to make sure it was something everyone was happy with and could draw fairly easily. In the meetings for the character design, I felt that our group communicated well and I made sure to take notes on what people liked and what they felt could be improved. I believe the colours and textures I selected for the characters worked well with the style we were working with while still standing out against the background. This experience defiantly helped me improve my ability as a character designer and learn about the kind of role a character designer plays within a group.
However, I feel that there were times where I took on more work than I could handle on my own. For example, we decided that to try and keep the style consistent I would draw all of the initial sketch layers since I designed the characters. This meant that I was very stretched for time and did a lot more animation then some of the other members of my team. I do however feel that this did indeed keep things more consistent but I now understand that it would have been better for me to assert myself and insist on spreading out the workload more.
When it came to communication within the group, I believe that overall it was fairly strong. Although there were times where our communication could have been better, for example there were many times where a certain member of our group wouldn’t show up to peer review sessions so we would have to do our best to relay the information given. This improved later on into the project and as such communications improved.
Overall, I feel like this was a successful group project and we have a finished animation that we are all happy with as a whole. Next time I am in a group for a project, I would like to try taking more of a leading role, but I have also learned from this experience that it’s better to play to people’s strengths and to share the workload equally.
I feel that as the leading character designer on this project I created some strong and interesting characters that worked well for our animation. When creating the characters, I wanted to make sure it was something everyone was happy with and could draw fairly easily. In the meetings for the character design, I felt that our group communicated well and I made sure to take notes on what people liked and what they felt could be improved. I believe the colours and textures I selected for the characters worked well with the style we were working with while still standing out against the background. This experience defiantly helped me improve my ability as a character designer and learn about the kind of role a character designer plays within a group.
However, I feel that there were times where I took on more work than I could handle on my own. For example, we decided that to try and keep the style consistent I would draw all of the initial sketch layers since I designed the characters. This meant that I was very stretched for time and did a lot more animation then some of the other members of my team. I do however feel that this did indeed keep things more consistent but I now understand that it would have been better for me to assert myself and insist on spreading out the workload more.
When it came to communication within the group, I believe that overall it was fairly strong. Although there were times where our communication could have been better, for example there were many times where a certain member of our group wouldn’t show up to peer review sessions so we would have to do our best to relay the information given. This improved later on into the project and as such communications improved.
Overall, I feel like this was a successful group project and we have a finished animation that we are all happy with as a whole. Next time I am in a group for a project, I would like to try taking more of a leading role, but I have also learned from this experience that it’s better to play to people’s strengths and to share the workload equally.
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